This project gave me the opportunity to be a part of the design team that developed the Indominus Rex for Jurassic World. I worked along with ILM, Scott Patton, and Ian Joyner with a focus on the design and sculpt of the head. Longer spines protruding from the back of the neck were added when the head was merged with the approved body. The final model was then used for VFX. A 3D printed version of the head was painted with the approved final paint scheme for use as a lighting reference.